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Cyborg: Guns and Wrenches

Danger 5Mediumfor v1.1 + Paws & Claws · updated 2026-11-01

Cyborg gets triple value from Ranged Damage and converts all of it into Engineering halfway through each wave. Half guns for the first half, half Wrenches for the second.

Stat priority

  1. Ranged Damage
  2. Attack Speed
  3. Armor
  4. HP Regeneration
  5. Speed

Weapons

WeaponCopiesRoleNote
Minigun1starterYour starting gun. Keep it for the first half of each wave.
SMG2coreThe strongest gun for Cyborg according to experienced players.
Wrench3coreTurrets that inherit your converted Engineering in the second half of each wave.

Items

ItemPriorityNote
TurretmustStructures carry the second half of every wave.
LandminesmustCheap area damage after the switch.
NailmustEngineering that also boosts weapon damage.
Pocket FactoryshouldExtra turrets from trees.
HoneyshouldRanged Damage, which is also Engineering later.
Clockwork WaspshouldFaster structures.
BandanashouldPiercing for the guns.

Avoid

Run plan

Early (waves 1–6)

Harvesting and Luck, plus one engineering weapon.

Mid (waves 7–14)

Kill elites with guns before the halfway switch.

Late (waves 15–20)

More guns before the boss wave so it dies fast.

Why it works

See the Cyborg page for the full stat line and unlocks.