Home Stats Brotato stats Primary stats are what level-ups and most shop items move. Secondary stats cover everything else — explosions, structures, pickups, the economy. Each page lists the cap, the negative-value rule and every item and character that touches the stat.
Primary stats Stat What it does Limit Max HP How much damage you can take before the run ends. No cap. HP Regeneration Passive healing; more points shorten the interval between 1 HP ticks (first point ≈ 0.20 HP/s, each further point ≈ +0.089 HP/s). No cap. Life Steal Percent chance per hit to heal 1 HP; added to each weapon's own life steal. At most one trigger per 0.1 s (10 HP/s). Damage +1% to all damage per point. Does not affect structures. No cap. Melee Damage Flat damage added to weapons and effects that scale with melee. No cap. Ranged Damage Flat damage added to weapons and effects that scale with ranged. No cap. Elemental Damage Flat damage added to weapons and effects that scale with elemental; also scales burning. No cap. Attack Speed Weapons attack x% faster (not structures). Diminishing returns; hard cap around 12 attacks/s, lower for melee. Crit Chance Added to every weapon's base crit chance. 100% total. Engineering Power of structures (turrets, mines, gardens). The only primary stat that affects them. No cap. Range Adds reach to weapons; melee weapons get half and attack slightly slower at longer reach. No cap. Armor Reduces incoming damage; each point is roughly +6.66% effective HP. No cap. Dodge Percent chance to ignore a hit entirely. 60% (70% on Cryptid, 90% on Ghost). Speed Movement speed in percent. No cap. Luck More item and consumable drops; raises shop and upgrade rarity. No cap. Harvesting Materials and XP paid out at the end of each wave; grows 5% every time it pays. No cap.
DLC stats Stat What it does Limit Curse Abyssal Terrors stat: chance for enemies to spawn cursed (tougher, more materials) and for shop items to appear cursed (stronger, fewer downsides). Caps at 50% cursed-enemy chance and 15% cursed-item chance; cursed HP scaling stops at 300. Evolution prelim. Primal Dread stat with two paths: Mecha (reinforce weapons, extra stats; mecha enemies with lasers and oil) or Mutation (copy and multiply item effects; mutant enemies that spread acid). Details pending the 2 Nov 2026 release. –