Brotato stats

Primary stats are what level-ups and most shop items move. Secondary stats cover everything else — explosions, structures, pickups, the economy. Each page lists the cap, the negative-value rule and every item and character that touches the stat.

Primary stats

StatWhat it doesLimit
Max HPHow much damage you can take before the run ends.No cap.
HP RegenerationPassive healing; more points shorten the interval between 1 HP ticks (first point ≈ 0.20 HP/s, each further point ≈ +0.089 HP/s).No cap.
Life StealPercent chance per hit to heal 1 HP; added to each weapon's own life steal.At most one trigger per 0.1 s (10 HP/s).
Damage+1% to all damage per point. Does not affect structures.No cap.
Melee DamageFlat damage added to weapons and effects that scale with melee.No cap.
Ranged DamageFlat damage added to weapons and effects that scale with ranged.No cap.
Elemental DamageFlat damage added to weapons and effects that scale with elemental; also scales burning.No cap.
Attack SpeedWeapons attack x% faster (not structures).Diminishing returns; hard cap around 12 attacks/s, lower for melee.
Crit ChanceAdded to every weapon's base crit chance.100% total.
EngineeringPower of structures (turrets, mines, gardens). The only primary stat that affects them.No cap.
RangeAdds reach to weapons; melee weapons get half and attack slightly slower at longer reach.No cap.
ArmorReduces incoming damage; each point is roughly +6.66% effective HP.No cap.
DodgePercent chance to ignore a hit entirely.60% (70% on Cryptid, 90% on Ghost).
SpeedMovement speed in percent.No cap.
LuckMore item and consumable drops; raises shop and upgrade rarity.No cap.
HarvestingMaterials and XP paid out at the end of each wave; grows 5% every time it pays.No cap.

DLC stats

StatWhat it doesLimit
CurseAbyssal Terrors stat: chance for enemies to spawn cursed (tougher, more materials) and for shop items to appear cursed (stronger, fewer downsides).Caps at 50% cursed-enemy chance and 15% cursed-item chance; cursed HP scaling stops at 300.
Evolutionprelim.Primal Dread stat with two paths: Mecha (reinforce weapons, extra stats; mecha enemies with lasers and oil) or Mutation (copy and multiply item effects; mutant enemies that spread acid). Details pending the 2 Nov 2026 release.–

Secondary stats

StatWhat it doesLimit
Consumable HealHealing from consumables.–
% Materials HealingChance to heal 1 when picking up a material.–
% XP GainMultiplier on all XP.–
% Pickup RangeRadius for collecting materials and consumables.–
% Items PriceShop price modifier.–
% Explosion DamageDamage of explosions.–
% Explosion SizeRadius of explosions.–
BouncesExtra bounces for projectiles.–
PiercingExtra targets a projectile passes through.–
% Piercing DamageDamage kept after each pierce.–
% Damage against BossesMultiplier against bosses and elites.–
% Structure Attack SpeedRate at which turrets fire, mines spawn and gardens produce.–
Structure RangeReach of structures (Builder only).–
% Burning SpeedHow fast burn ticks.–
Burning SpreadHow many times burn jumps to nearby enemies.–
KnockbackHow far hits push enemies.–
% Double Material ChanceChance a pickup counts twice.–
Free RerollsFree shop rerolls each wave.–
TreesExtra trees spawned per wave.–
% EnemiesNumber of enemies per wave.–
% Enemy SpeedMovement speed of enemies.–
% Enemy HealthEnemy HP modifier (cursed items).–
% Enemy DamageEnemy damage modifier (cursed items).–
% Reroll PriceCost of rerolling the shop or upgrades.–