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Farmer: Pruner Harvest

Danger 5Mediumfor v1.1 + Paws & Claws · updated 2026-11-01

Grow money first, then turn it into a wall. Farmer's Harvesting grows an extra 3% every wave and eating at full HP adds more, so the plan is cheap Pruners, no damage taken, and a bank that snowballs.

Stat priority

  1. Harvesting
  2. Max HP
  3. HP Regeneration
  4. Armor
  5. Melee Damage

Weapons

WeaponCopiesRoleNote
Pruner5starterCheap, fast and fine for clearing early waves. Merge duplicates rather than chasing better weapons.
Sickle1techOne extra hitter for crowds while the economy builds.

Items

ItemPriorityNote
Crownmust+8% Harvesting growth every wave on top of Farmer's own 3%.
GardenmustA fruit every 15 seconds. Eating at full HP is free Harvesting for Farmer.
Fertilizershould+8 Harvesting for 15 materials in the first shop.
Tractorshould+40 Harvesting. The -8% Damage barely matters on this plan.
Extra StomachniceMore Max HP from the same full-HP snacks.
PenguinniceRegen that also rewards eating at full HP.

Avoid

Run plan

Early (waves 1–6)

Harvesting and a Crown if it shows. Pruners only. Avoid getting hit so every fruit counts.

Mid (waves 7–14)

Max HP, regen and armor on level-ups. Kill only what threatens you. The bank does the work.

Late (waves 15–20)

Spend the pile on damage weapons and defence before the elites and bosses arrive.

Why it works

See the Farmer page for the full stat line and unlocks.