Farmer: Pruner Harvest
Danger 5Mediumfor v1.1 + Paws & Claws · updated 2026-11-01
Grow money first, then turn it into a wall. Farmer's Harvesting grows an extra 3% every wave and eating at full HP adds more, so the plan is cheap Pruners, no damage taken, and a bank that snowballs.
Stat priority
Weapons
| Weapon | Copies | Role | Note |
|---|---|---|---|
| Pruner | 5 | starter | Cheap, fast and fine for clearing early waves. Merge duplicates rather than chasing better weapons. |
| Sickle | 1 | tech | One extra hitter for crowds while the economy builds. |
Items
| Item | Priority | Note |
|---|---|---|
| Crown | must | +8% Harvesting growth every wave on top of Farmer's own 3%. |
| Garden | must | A fruit every 15 seconds. Eating at full HP is free Harvesting for Farmer. |
| Fertilizer | should | +8 Harvesting for 15 materials in the first shop. |
| Tractor | should | +40 Harvesting. The -8% Damage barely matters on this plan. |
| Extra Stomach | nice | More Max HP from the same full-HP snacks. |
| Penguin | nice | Regen that also rewards eating at full HP. |
Avoid
- Jerky — Consumables heal over 4 seconds, which wastes the full-HP trigger.
- Blood Donation — Constant damage means you're never at full HP when you eat.
Run plan
Early (waves 1–6)
Harvesting and a Crown if it shows. Pruners only. Avoid getting hit so every fruit counts.
Mid (waves 7–14)
Max HP, regen and armor on level-ups. Kill only what threatens you. The bank does the work.
Late (waves 15–20)
Spend the pile on damage weapons and defence before the elites and bosses arrive.
Why it works
- Every source we read agrees: Farmer wins by staying at full HP and letting Harvesting compound.
- Pruners are cheap enough that nothing slows the economy down.
- It's weak in Endless, where Harvesting stops paying after wave 20.
See the Farmer page for the full stat line and unlocks.