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Gladiator: Six Different

Danger 5Mediumfor 1.2.0.0 · updated 2026-11-03

Gladiator gets +20% Attack Speed for every different weapon. Six different melee weapons turn a -40% penalty into +80% overall, so you merge duplicates and never let two slots hold the same weapon.

Stat priority

  1. Melee Damage
  2. Damage
  3. Armor
  4. Max HP
  5. HP Regeneration

Weapons

WeaponCopiesRoleNote
Hatchet1starterQuick, and also scales with Attack Speed, which you have plenty of.
Sword1coreStrong damage for its speed.
Hammer1coreThe big hit, scaling with up to 200% Melee Damage.
Spear1coreReaches enemies far beyond the others.
Quarterstaff1coreSteady damage from Melee Damage.
Thief Dagger1techFast, and takes the sixth slot cheaply.

Items

ItemPriorityNote
Spidermust+6% Attack Speed per different weapon, so up to +36%, plus Damage. Unlocked by winning with Gladiator.
Masteryshould+6 Melee Damage on a melee-only character.
Mammothshould+20 Melee Damage and some regen.
Big ArmsshouldA large Melee Damage boost.
Warrior HelmetniceArmor and Max HP for standing close.

Avoid

Run plan

Early (waves 1–6)

Buy any melee weapon you don't own yet. Reaching six different comes first, even at low tiers.

Mid (waves 7–14)

To upgrade, buy a copy of a weapon you own and merge it straight away, so you're back to six different.

Late (waves 15–20)

Merge the Hammer and Sword first. Spend level-ups on Melee Damage, then defence.

Why it works

See the Gladiator page for the full stat line and unlocks.