Golem: Spiky Wall
Danger 5Mediumfor v1.1 + Paws & Claws · updated 2026-11-01
Golem can't heal, so it doesn't try. Six Spiky Shields, huge armor and Max HP, and every item whose healing penalty Golem simply ignores.
Stat priority
Weapons
| Weapon | Copies | Role | Note |
|---|---|---|---|
| Spiky Shield | 6 | core | Damage that scales with your armor and HP. Unlocked by winning with Masochist. |
Items
| Item | Priority | Note |
|---|---|---|
| Broken Mouth | must | +5 Max HP. The regen penalty means nothing to Golem. |
| Torture | must | +15 Max HP. Golem can't heal anyway, so the downside is free. |
| Banner | should | Range and attack speed. |
| Poisonous Tonic | should | Attack speed, crit and range. The regen penalty is free here. |
| Alien Eyes | should | Damage that scales with Max HP. |
| Spicy Sauce | should | Max HP plus explosions that scale with it. |
| Metal Plate | nice | Armor for the price of a little damage. |
| Medal | nice | A little of everything Golem wants. |
Avoid
- Blood Donation — Golem can't heal, so 1 damage a second is a slow death.
- Weird Ghost — Starting a wave on 1 HP with no healing ends the run.
- Sad Tomato — Half HP at every wave start, with no way to get it back.
Run plan
Early (waves 1–6)
The waves are easy. Build economy and buy Shields.
Mid (waves 7–14)
Armor and Max HP on every level-up. Dodge projectiles. Every hit is permanent.
Late (waves 15–20)
Speed for the boss. Below half HP you get bonus speed and attack speed, but never aim for it.
Why it works
- Golem gets 33% more from Max HP and armor items, so the defensive stats are also the damage stats with Spiky Shields.
- No healing means items with healing penalties are pure upside.
- Players argue over whether to sit at half HP on purpose. It's risky.
See the Golem page for the full stat line and unlocks.