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Hunter: Long Shot

Danger 5Easyfor 1.2.0.0 · updated 2026-11-03

Hunter gets +100 Range and +1% Damage for every 10 Range, and every Crit Chance bonus is 25% stronger. Crossbows use Range, Ranged Damage and Crit together, so nearly every point you buy works twice.

Stat priority

  1. Range
  2. Crit Chance
  3. Ranged Damage
  4. Attack Speed
  5. Dodge

Weapons

WeaponCopiesRoleNote
Crossbow6starterScales with Ranged Damage and Range. Six also complete the Precise and Medieval sets, for +15% Crit Chance, +3 Armor and +6% Dodge.

Items

ItemPriorityNote
Ashesmust+100 Range, +20% Damage and +20% Attack Speed. Take it whenever you see it.
Night Gogglesmust+50 Range and +15% Crit Chance, the two stats this build wants.
BannershouldRange and Attack Speed for a fair price.
GlassesshouldCheap +20 Range, which is also +2% Damage on Hunter.
Poisonous TonicshouldAttack Speed, Crit Chance and Range together.
ScopeniceRange and Ranged Damage if you can absorb the Attack Speed loss.

Avoid

Run plan

Early (waves 1–6)

Take a Crossbow, buy a second, and take Range from level-ups.

Mid (waves 7–14)

Build towards six Crossbows and stay near the walls so enemies have to cross your range.

Late (waves 15–20)

Merge up and add Dodge. Max HP bonuses are reduced by 33%, so avoiding hits works better than having more health.

Why it works

See the Hunter page for the full stat line and unlocks.