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Jack: Elite Hunter

Danger 5Mediumfor 1.2.0.0 · updated 2026-11-03

Jack fights 70% fewer enemies with 175% more health, and deals 125% more damage to bosses and elites. Big single hits from a safe distance beat fast weak ones, and the +200% materials pays for them.

Stat priority

  1. Melee Damage
  2. Damage
  3. Range
  4. Armor
  5. Dodge

Weapons

WeaponCopiesRoleNote
Spear6starterHigh base damage and very long melee reach, so you can hit big targets without standing next to them.

Items

ItemPriorityNote
Silver Bulletmust+25% damage against bosses and elites, which is most of what you fight on higher Dangers.
Masteryshould+6 Melee Damage for your Spears.
Big ArmsshouldA large Melee Damage boost.
Mammothshould+20 Melee Damage and some regen.
Warrior HelmetshouldEnemies deal 35% more damage, so you need Armor and Max HP.
Leather VestniceArmor and Dodge in one slot.

Avoid

Run plan

Early (waves 1–6)

Buy Spears with your extra materials and reroll freely. You can afford it.

Mid (waves 7–14)

Merge Spears quickly, because tier matters more than count when every enemy has this much health. Add Armor and Dodge.

Late (waves 15–20)

Keep your distance from elites and learn their attacks. On higher Dangers there are no hordes to clear, so patience wins.

Why it works

See the Jack page for the full stat line and unlocks.