Jack: Elite Hunter
Danger 5Mediumfor 1.2.0.0 · updated 2026-11-03
Jack fights 70% fewer enemies with 175% more health, and deals 125% more damage to bosses and elites. Big single hits from a safe distance beat fast weak ones, and the +200% materials pays for them.
Stat priority
Weapons
| Weapon | Copies | Role | Note |
|---|---|---|---|
| Spear | 6 | starter | High base damage and very long melee reach, so you can hit big targets without standing next to them. |
Items
| Item | Priority | Note |
|---|---|---|
| Silver Bullet | must | +25% damage against bosses and elites, which is most of what you fight on higher Dangers. |
| Mastery | should | +6 Melee Damage for your Spears. |
| Big Arms | should | A large Melee Damage boost. |
| Mammoth | should | +20 Melee Damage and some regen. |
| Warrior Helmet | should | Enemies deal 35% more damage, so you need Armor and Max HP. |
| Leather Vest | nice | Armor and Dodge in one slot. |
Avoid
- Giant Belt — Its bonus drops to 1% against bosses and elites, which is most of what you fight.
- Tractor — You already get +200% materials, and this costs 8% Damage.
Run plan
Early (waves 1–6)
Buy Spears with your extra materials and reroll freely. You can afford it.
Mid (waves 7–14)
Merge Spears quickly, because tier matters more than count when every enemy has this much health. Add Armor and Dodge.
Late (waves 15–20)
Keep your distance from elites and learn their attacks. On higher Dangers there are no hordes to clear, so patience wins.
Why it works
- On higher Dangers only elites spawn, never hordes, so single-target damage matters most.
- Enemies hit 35% harder, so a mistake costs more than usual. Don't skip defence.
- This is a plan worked out from the character's stats, so tell us in the forum if your runs say otherwise.
See the Jack page for the full stat line and unlocks.