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Lucky: Luck Procs

Danger 5Mediumfor v1.1 + Paws & Claws · updated 2026-11-01

Lucky's damage comes from luck, not weapons. Every material you pick up and every enemy that dies can zap a random target, so stack Luck and the items that add more zaps.

Stat priority

  1. Luck
  2. Damage
  3. Max HP
  4. Speed
  5. HP Regeneration

Weapons

WeaponCopiesRoleNote
Lute4coreStrong with Luck and the favourite of experienced Lucky players.
Slingshot2coreBouncing shots that keep picking off stragglers.

Items

ItemPriorityNote
Baby ElephantmustAnother chance to zap an enemy whenever you pick up a material.
CyberballmustA chance to zap a random enemy whenever one dies. Chains with everything above.
PearlshouldTurns your huge Luck into flat % Damage.
CauldronshouldBigger pickup range means more materials, which means more zaps.
Treasure MapshouldMore items from crates, and Lucky finds plenty of crates.
Bagshould+15 materials per crate.
Retromation's HoodieniceTurns Dodge into attack speed to offset Lucky's -60%.

Avoid

Run plan

Early (waves 1–6)

Luck and economy. Pick up materials constantly, since every pickup is damage.

Mid (waves 7–14)

Stack Baby Elephant, Cyberball and Pearl. Don't half-fix attack speed: either ignore the -60% or push well past it.

Late (waves 15–20)

Survive the boss with HP and speed rather than trying to burst it.

Why it works

See the Lucky page for the full stat line and unlocks.