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Mutant: Level Machine

Danger 5Mediumfor 1.2.0.0 · updated 2026-11-03

Mutant needs 66% less XP per level but pays 50% more for items. So take your power from level-ups, and spend on weapons and only the items that earn their price.

Stat priority

  1. Ranged Damage
  2. Attack Speed
  3. Range
  4. Dodge
  5. Max HP

Weapons

WeaponCopiesRoleNote
SMG6starterFast shots that scale with Ranged Damage, the stat your level-ups feed. Six guns also add +50 Range.

Items

ItemPriorityNote
Bean Teachermust+50% XP Gain on a character who already levels fast.
ScarshouldCheap XP with a small Range cost that the gun set covers.
Heavy BulletsshouldRanged Damage, % Damage and Range in one slot.
Small MagazineshouldRanged Damage and Attack Speed together.
PeacockniceBig XP swing, but only take it when you can survive +50% enemy damage next wave.

Avoid

Run plan

Early (waves 1–6)

Buy SMGs before items. Take Ranged Damage whenever a level-up offers it.

Mid (waves 7–14)

Merge SMGs and pick up XP items while they are still affordable. Start adding Dodge and Max HP from level-ups.

Late (waves 15–20)

Spend on tier III and IV SMGs. Items cost 50% more, so buy one only if it clearly beats a weapon upgrade.

Why it works

See the Mutant page for the full stat line and unlocks.