Mutant: Level Machine
Danger 5Mediumfor 1.2.0.0 · updated 2026-11-03
Mutant needs 66% less XP per level but pays 50% more for items. So take your power from level-ups, and spend on weapons and only the items that earn their price.
Stat priority
Weapons
| Weapon | Copies | Role | Note |
|---|---|---|---|
| SMG | 6 | starter | Fast shots that scale with Ranged Damage, the stat your level-ups feed. Six guns also add +50 Range. |
Items
| Item | Priority | Note |
|---|---|---|
| Bean Teacher | must | +50% XP Gain on a character who already levels fast. |
| Scar | should | Cheap XP with a small Range cost that the gun set covers. |
| Heavy Bullets | should | Ranged Damage, % Damage and Range in one slot. |
| Small Magazine | should | Ranged Damage and Attack Speed together. |
| Peacock | nice | Big XP swing, but only take it when you can survive +50% enemy damage next wave. |
Avoid
- Celery Tea — +100% enemy health next wave is a steep price for the XP.
Run plan
Early (waves 1–6)
Buy SMGs before items. Take Ranged Damage whenever a level-up offers it.
Mid (waves 7–14)
Merge SMGs and pick up XP items while they are still affordable. Start adding Dodge and Max HP from level-ups.
Late (waves 15–20)
Spend on tier III and IV SMGs. Items cost 50% more, so buy one only if it clearly beats a weapon upgrade.
Why it works
- The -66% XP requirement means far more level-ups than other characters get, and level-ups cost nothing.
- Weapons keep their normal price, so they are the best use of your materials.
- This is a plan worked out from the character's stats, so tell us in the forum if your runs say otherwise.
See the Mutant page for the full stat line and unlocks.