Pacifist: Hand Kiter
Danger 5Hardfor v1.1 + Paws & Claws · updated 2026-11-01
Pacifist earns materials and XP for every enemy still alive at the end of a wave. Don't kill. Slow them, dodge them, and run circles until the timer ends.
Stat priority
Weapons
| Weapon | Copies | Role | Note |
|---|---|---|---|
| Hand | 4 | starter | Pushes enemies away without killing them. Don't upgrade past Tier II. |
| Taser | 2 | tech | Slows the crowd so it can't catch you. |
Items
| Item | Priority | Note |
|---|---|---|
| Ugly Tooth | must | Every hit slows the enemy. Crowds become harmless. |
| Crown | must | More Harvesting growth every wave. |
| Tractor | should | +40 Harvesting. The damage loss is a bonus here. |
| Fertilizer | should | Cheap Harvesting. |
| Wandering Bot | should | A bot that slows everything near it. |
| Medikit | should | Big regen to outlast the waves. |
| Snail | nice | Slower enemies for a small speed cost. |
| Peaceful Bee | nice | Dodge and Harvesting. |
Avoid
- Medical Turret — Pacifist's -100 Engineering makes its healing tiny.
- Goblet — Heals on kills, and you don't kill.
Run plan
Early (waves 1–6)
Hands and Harvesting. Learn to run wide circles.
Mid (waves 7–14)
Slow the crowd and push dodge towards 60%.
Late (waves 15–20)
Speed of 40% or more for the boss. Keep running.
Why it works
- Every living enemy pays at wave end, so a slow, harmless crowd is the economy.
- Kill items and damage stats are wasted on a character with -100% Damage.
- It's a completely different way to play. Expect a few practice runs.
See the Pacifist page for the full stat line and unlocks.