Ranger: SMG Gunline
Danger 5Mediumfor v1.1 + Paws & Claws · updated 2026-11-01
Commit to one gun, add piercing, shoot from as far away as possible. Ranger gets 50% more from Ranged Damage and +50 Range, but can't use melee weapons and has less Max HP.
Stat priority
Weapons
| Weapon | Copies | Role | Note |
|---|---|---|---|
| SMG | 4 | core | The most common Ranger weapon. Needs piercing to shine. |
| Revolver | 2 | tech | Hard-hitting shots for armored enemies and elites. |
Items
| Item | Priority | Note |
|---|---|---|
| Sharp Bullet | must | Piercing. Most guides say the SMG doesn't work without it. |
| Lens | should | Cheap Ranged Damage. Ranger has range to spare. |
| Feather | should | Ranged Damage and a little dodge. |
| Small Magazine | should | Ranged Damage and attack speed together. |
| Honey | nice | More Ranged Damage. |
| Bandana | nice | A second pierce for the same gunline. |
| Silver Bullet | nice | Extra damage against elites and bosses. |
Avoid
- Blood Donation — Ranger already has less Max HP. Constant damage isn't worth the Harvesting.
Run plan
Early (waves 1–6)
Pick one gun and get four to six copies by wave 6.
Mid (waves 7–14)
Piercing and attack speed. Start on armor and dodge.
Late (waves 15–20)
Defence for the elites. Kite at maximum range.
Why it works
- Ranged Damage counts 1.5 times on Ranger, so it's the stat to stack.
- Piercing turns a single SMG stream into a line that hits the whole crowd.
- Some players prefer Revolvers over SMGs once enemies get armor.
See the Ranger page for the full stat line and unlocks.