Saver: Spear Hoarder
Danger 5Hardfor v1.1 + Paws & Claws · updated 2026-11-01
Saver gets +1% Damage for every 25 materials held, so the bank is the weapon. Six Spears early, then save, and let Padding turn the pile into Max HP.
Stat priority
Weapons
| Weapon | Copies | Role | Note |
|---|---|---|---|
| Spear | 6 | core | Cheap, long reach and strong with flat Melee Damage. Get six by about wave 7. |
Items
| Item | Priority | Note |
|---|---|---|
| Padding | must | +1 Max HP for every 80 materials you hold. On Saver that's a lot of HP. |
| Piggy Bank | should | +20% of your materials at the start of each wave. You start with one, more stack. |
| Fertilizer | should | Cheap Harvesting to grow the bank. |
| Silver Bullet | nice | A strong late buy for elites and bosses. |
| Anvil | nice | Free weapon upgrades without touching your savings. |
Avoid
Run plan
Early (waves 1–6)
Six Spears, flat Melee Damage, collect every material. Reroll sparingly.
Mid (waves 7–12)
Start saving. Aim to hold around 1,000 materials by wave 10.
Late (waves 13–20)
Spend about a quarter of the bank each wave on rare items and defence. Never drop below a few hundred.
Why it works
- Held materials are damage on Saver, so not spending is an attack.
- Padding turns the same pile into survivability.
- Some players think Saver is the weakest Danger 5 pick. It rewards patience.
See the Saver page for the full stat line and unlocks.