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Wounded: Free Downsides

Danger 5Hardfor 1.2.0.0 · updated 2026-11-03

Wounded dies in one hit whatever you do. That makes enemy damage, Max HP and Armor penalties cost almost nothing, so take the strong items other characters have to think twice about.

Stat priority

  1. Range
  2. Ranged Damage
  3. Speed
  4. Dodge
  5. Attack Speed

Weapons

WeaponCopiesRoleNote
SMG6starterKill from far away. Six guns add +50 Range, and range is your real defence.

Items

ItemPriorityNote
Glass Cannonmust+25% Damage. The -3 Armor shouldn't matter when any hit kills you.
Jet Packmust+15% Speed and +10% Dodge. The Max HP and Armor penalties are close to free.
Night Gogglesshould+15% Crit Chance and +50 Range at no real cost here.
Sunglassesshould+10% Crit Chance for 1 Armor you don't need.
StarfishshouldMore materials and Harvesting. +15% enemy damage changes nothing for you.
PeacockniceXP with a downside that doesn't apply to a one-hit character.

Avoid

Run plan

Early (waves 1–6)

Stay at the edge of the arena and keep moving. Take Range and Speed first.

Mid (waves 7–14)

Buy the downside items above as they appear. Merge SMGs, and keep your starting Harvesting growing if the shop allows it.

Late (waves 15–20)

Dodge is your only second chance, so top it up. Before the boss, leave yourself room to run.

Why it works

See the Wounded page for the full stat line and unlocks.