Wounded: Free Downsides
Danger 5Hardfor 1.2.0.0 · updated 2026-11-03
Wounded dies in one hit whatever you do. That makes enemy damage, Max HP and Armor penalties cost almost nothing, so take the strong items other characters have to think twice about.
Stat priority
Weapons
| Weapon | Copies | Role | Note |
|---|---|---|---|
| SMG | 6 | starter | Kill from far away. Six guns add +50 Range, and range is your real defence. |
Items
| Item | Priority | Note |
|---|---|---|
| Glass Cannon | must | +25% Damage. The -3 Armor shouldn't matter when any hit kills you. |
| Jet Pack | must | +15% Speed and +10% Dodge. The Max HP and Armor penalties are close to free. |
| Night Goggles | should | +15% Crit Chance and +50 Range at no real cost here. |
| Sunglasses | should | +10% Crit Chance for 1 Armor you don't need. |
| Starfish | should | More materials and Harvesting. +15% enemy damage changes nothing for you. |
| Peacock | nice | XP with a downside that doesn't apply to a one-hit character. |
Avoid
- Cyclops Worm — The damage is good, but -12 Range brings enemies closer to you.
- Ball and Chain — The -3% Speed and the cooldown limit both hurt a fast-firing gun build.
Run plan
Early (waves 1–6)
Stay at the edge of the arena and keep moving. Take Range and Speed first.
Mid (waves 7–14)
Buy the downside items above as they appear. Merge SMGs, and keep your starting Harvesting growing if the shop allows it.
Late (waves 15–20)
Dodge is your only second chance, so top it up. Before the boss, leave yourself room to run.
Why it works
- The shop removes items focused on Max HP, HP Regeneration, Life Steal and Armor, so you can't build a normal defence anyway.
- You unlock Wounded by winning on Nightmare, so this build assumes you already know the game well.
- This is a plan worked out from the character's rules, so tell us in the forum if your runs say otherwise.
See the Wounded page for the full stat line and unlocks.