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Co-op team builder

Pick the characters you and your friends are playing, or hit "Suggest a meta team". You'll see what each person should build, how well the team works together, and what to watch out for in each wave. Send the link to your friends to share the team. New to co-op? Read how co-op works first.

Bored of meta? Try the fun team builder: pick a vibe, get a random themed team.

Player 1
Player 2
Player 3
Player 4
Press again to cycle through the top picks.

Pick two or more characters

Pick at least two characters.

Meta picks by player count

Ranked by the team engine's score plus the character tier list (v1).

  1. Economy: Cryptid, CryptidTank: Cryptid, Cryptid
    • Two Cryptids plant a forest: each surviving tree pays materials and XP at wave end and both players regen inside the grove. Protect the trees and the run plays itself.

    No reliable damage dealer — waves 15+ will outscale the team.

    Open in builder →
  2. Economy: Cryptid, DruidTank: Cryptid, Druid
    • Double trees: double the end-of-wave materials and regen auras.
    • Trees add regen on top of a regen build.

    No reliable damage dealer — waves 15+ will outscale the team.

    Open in builder →
  3. Economy: Cryptid, FarmerTank: Cryptid
    • Double trees: double the end-of-wave materials and regen auras.
    • Trees add regen on top of a regen build.

    No reliable damage dealer — waves 15+ will outscale the team.

    Open in builder →
  4. Damage: TechnomageEconomy: StreamerTank: Streamer
    • Every structure on the field feeds the structure-bonus passive.
    Open in builder →
  5. Economy: StreamerTank: StreamerSupport: Engineer
    • Every structure on the field feeds the structure-bonus passive.
    Open in builder →
  6. Damage: LoudEconomy: Loud, Explorer
    • More enemies means more drops, and the economy character turns the extra materials into shops for the whole team.
    Open in builder →
  7. #7Loud SBull B83/100
    Damage: LoudEconomy: LoudTank: Bull
    • Denser waves let explosions chain from corpse to corpse.
    Open in builder →
  8. Damage: TechnomageTank: OldSupport: Old
    • A smaller arena keeps turrets in range of everything.
    • Slower enemies spend longer inside turret range.
    • Two engineering players cover the map. Engineering items are rarely contested.

    No economy character — late shops will be thin for everyone.

    Open in builder →
  9. Tank: OldSupport: Engineer, Old
    • Old shrinks the map and slows enemies. Engineer's turrets then reach everything and fire for longer. The classic turret lockdown.

    No economy character — late shops will be thin for everyone.

    Open in builder →
  10. #10Loud SLucky A79/100
    Damage: LoudEconomy: Loud, Lucky
    • More enemies means more drops, and the economy character turns the extra materials into shops for the whole team.
    • Material pickups trigger more often when more enemies die.
    Open in builder →

Curated comps

Hand-written strategies with roles, stat priorities and weapon picks per player.

Turret Lockdown
Old + Engineer · Easy
Curse and Cannon
Creature + Sailor · Medium
Wildfire Kitchen
Mage + Chef · Easy
Boom Town
Loud + Ogre · Hard
Grove Keepers
Cryptid + Cryptid · Easy
Elite Hunters
Gangster + Jack + Golem · Medium
Construction Crew
Builder + Streamer + Engineer · Medium
Full House
Lucky + Golem + Crazy + Engineer · Easy
Forest Fire
Cryptid + Mage + Chef + Doctor · Medium
Bargain Bin
Entrepreneur + Arms Dealer + Multitasker · Medium