Co-op team builder

Pick two to four characters, or let the engine suggest a meta team for your player count. The builder scores role coverage (damage, economy, survival, support), lists every synergy and conflict between the passives, and writes a game plan: what each player builds and maxes, the team's opening/mid/late plan, and the waves to prepare for. The URL becomes your share link. New to co-op? Read how co-op works first.

Fills the slots with the next-best 2-player pick; press again to cycle.

Pick characters

Pick at least two characters.

Meta picks by player count

Ranked by the team engine's score plus the character tier list (v1). Pick how many of you are playing.

  1. #1CryptidS + CryptidS92/100

    Economy: Cryptid, Cryptid · Tank: Cryptid, Cryptid

    • Two Cryptids plant a forest: each surviving tree pays materials and XP at wave end and both players regen inside the grove. Protect the trees and the run plays itself.

    No reliable damage dealer — waves 15+ will outscale the team.

    Open in builder

  2. #2CryptidS + DruidB90/100

    Economy: Cryptid, Druid · Tank: Cryptid, Druid

    • Double trees: double the end-of-wave materials and regen auras.
    • Trees add regen on top of a regen build.

    No reliable damage dealer — waves 15+ will outscale the team.

    Open in builder

  3. #3CryptidS + FarmerB90/100

    Economy: Cryptid, Farmer · Tank: Cryptid

    • Double trees: double the end-of-wave materials and regen auras.
    • Trees add regen on top of a regen build.

    No reliable damage dealer — waves 15+ will outscale the team.

    Open in builder

  4. #4TechnomageS + StreamerB88/100

    Damage: Technomage · Economy: Streamer · Tank: Streamer

    • Every structure on the field feeds the structure-bonus passive.

    Open in builder

  5. #5EngineerA + StreamerB89/100

    Economy: Streamer · Tank: Streamer · Support: Engineer

    • Every structure on the field feeds the structure-bonus passive.

    Open in builder

  6. #6LoudS + ExplorerA83/100

    Damage: Loud · Economy: Loud, Explorer

    • More enemies means more drops, and the economy character turns the extra materials into shops for the whole team.

    Open in builder

  7. #7LoudS + BullB83/100

    Damage: Loud · Economy: Loud · Tank: Bull

    • Denser waves let explosions chain from corpse to corpse.

    Open in builder

  8. #8TechnomageS + OldB83/100

    Damage: Technomage · Tank: Old · Support: Old

    • A smaller arena keeps turrets in range of everything.
    • Slower enemies spend longer inside turret range.
    • Two engineering players cover the map; engineering items are rarely contested.

    No economy character — late shops will be thin for everyone.

    Open in builder

  9. #9EngineerA + OldB84/100

    Tank: Old · Support: Engineer, Old

    • Old shrinks the map and slows enemies; Engineer's turrets then reach everything and fire for longer. The classic turret lockdown.

    No economy character — late shops will be thin for everyone.

    Open in builder

  10. #10LoudS + LuckyA79/100

    Damage: Loud · Economy: Loud, Lucky

    • More enemies means more drops, and the economy character turns the extra materials into shops for the whole team.
    • Material pickups trigger more often when more enemies die.

    Open in builder

Curated comps

Hand-written strategies with roles, stat priorities and weapon picks per player.

Turret Lockdown
Old + Engineer · Easy
Curse and Cannon
Creature + Sailor · Medium
Wildfire Kitchen
Mage + Chef · Easy
Boom Town
Loud + Ogre · Hard
Grove Keepers
Cryptid + Cryptid · Easy
Elite Hunters
Gangster + Jack + Golem · Medium
Construction Crew
Builder + Streamer + Engineer · Medium
Full House
Lucky + Golem + Crazy + Engineer · Easy
Forest Fire
Cryptid + Mage + Chef + Doctor · Medium
Bargain Bin
Entrepreneur + Arms Dealer + Multitasker · Medium