Every enemy's numbers in one place: starting HP and how much it gains each wave, contact damage, speed, what it drops and when it first shows up. Use it to see which waves need burst damage, which enemies are worth chasing for materials, and why your build falls off around wave 15. Elites appear in the challenge waves from Danger 2. Bosses arrive at wave 20, with both at once on Danger 5.
Quick answers
How many enemies are in Brotato?
66 across the two maps: 45 regular enemies, 17 elites and 4 bosses. Primal Dread adds a third map with its own enemies on 2 November 2026.
How does enemy HP scale?
Each enemy has a base HP and gains a fixed amount every wave after the first. Damage scales the same way. Speed doesn't change with the wave. Danger 5 adds 40% to HP and damage.
How long is each wave?
Wave 1 lasts 20 seconds and each wave adds 5 seconds up to 60 seconds at wave 9. Waves 10–19 stay at 60 seconds and the boss wave lasts 90. A full run is about 18 minutes of fighting.
How many enemies can be on screen?
100. When a new one would exceed that, a random regular enemy on the map dies without dropping anything, so slow clears lose materials.
Crash Zone
The base game's map.
Regular enemies
Enemy
HP
+HP/wave
Damage
+Dmg/wave
Speed
Materials
Crate
First wave
Tree
10
5
0
0
0
3
20%
1
Baby Alien
3
2.0
1
0.6
200-300
1
1%
1
Chaser
1
1.0
1
0.6
380
1
3%
2
Spitter
8
1.0
1
Projectile: 0.75, Contact: 0.6
200
1
10%
4
Charger
4
2.5
1
0.85
400
1
1%
3
Pursuer
10
24.0
1
1.2
150, charging up to 600
3
3%
11
Bruiser
20
11.0
2
0.85
300
3
3%
8
Buffer
20
3.0
1
0.6
150
2
1%
16
Fly
15
4.0
1
Projectile: 1.0, Contact: 0.85
325-375
1
1%
D1 : 4
Healer
10
8.0
1
0.85
400
2
3%
D1 : 7
Looter
5
30
1
0.85
300-400
8
—
3
Helmet Alien
8
4.0
1
1.0
225-275
1
1%
13, D1: 10, D4: 4
Fin Alien
12
2.0
1
1.0
400
1
3%
15, D1 : 9
Spawner
10
1.0
1
0.85
120
1
1%
14
Junkie
5
5.0
1
Projectile: 1.0, Contact: 1.0
350
1
1%
14
Horned Bruiser
30
22.0
1
1.15
300
3
3%
13, D1 : 8
Horned Charger
12
5.0
1
1.1
425
1
1%
18, D4: 5
Slasher Egg
5
3.0
1
0.60
0
1
—
D1: 7
Slasher
50
25.0
1
Slash: 1.0, Contact: 1.15
250-300
3
1%
D1 : 4
Tentacle
100
20.0
1
Slash: 1.0, Contact: 1.0
175
3
2%
D3 : 13
Lamprey
30
15.0
1
Projectile: 0.75, Contact: 0.75
350
1
1%
—
Gobbler
5
30
1
0.85
300-400
8
—
1
Elites
Enemy
HP
+HP/wave
Damage
+Dmg/wave
Speed
Materials
First wave
Rhino
1
750.0
1
1.5
250
10
Elite Waves
Butcher
1
750.0
1
1.5
200
10
Elite Waves
Monk
1
700.0
1
1.5
350
10
Elite Waves
Croc
1
750
1
1.5
350
10
Elite Waves
Colossus
1
750
1
1.5
300
10
Elite Waves
Mantis
1
750
1
1.5
250
10
Elite Waves
Mother
1
750
1
1.5
250
10
Elite Waves
Gargoyle
1
750
1
1.5
350
10
Elite Waves
Bosses
Enemy
HP
+HP/wave
Damage
+Dmg/wave
Speed
Materials
First wave
Predator
29,250, D5:30,712
—
Contact: 30 Projectile: 23 D5: 41C, 32P
—
300
—
20
Invoker
29,250, D5:30,712
—
Contact: 30 Projectile: 23 D5: 41C, 32P
—
Mutation 0 and 1: 200, Mutation 2: 500
—
20
The Abyss
Abyssal Terrors DLC. Abyss enemies also carry armor that grows each wave.
Regular enemies
Enemy
HP
+HP/wave
Damage
+Dmg/wave
Armor
Speed
Materials
Crate
First wave
Anemone
8
4.0
1
0.85
—
100
2
2%
—
Anglerfish
10
10
1
1.1
—
200
3
3%
—
Blobfish
10
8.0
1
0.6
—
200
5
5%
—
Clam
2
3.0
1
0.6
—
130
2
3%
—
Colossal Squid
30
20.0
1
1.0
—
200
3
3%
—
Crab
4
3.0
1
0.6
—
250
1
2%
—
Diplocaulus
30
35.0
1
0.85
—
200
5
5%
—
Dragonfish
100
50
1
1.15
—
300
8
5%
—
Goblin Shark
12
10.0
1
1.1
—
275
3
1%
—
Hermit
5
5.0
1
0.85
1 (+0.25)
300
2
3%
—
Iron Lung
5
4.0
1
0.25
3 (+0.5)
0
1
0%
—
Lobster
1
5.0
1
0.85
1 (+0.5)
250
1
1%
—
Looting Pig
5
30.0
1
0.85
—
350
8
—
—
Narwhal
10
8.0
1
1.15
—
250
2
3%
—
Plankton
1
1.0
1
0.4
—
225
1
1%
—
Pufferfish
5
2.0
1
0.85
—
175
2
1%
—
Sea Pig
30
15.0
1
0.85
—
150
5
1%
—
Shrimp
2
2.0
1
0.6
—
300
1
1%
—
Stargazer
30
15.0
1
0.85
—
100
3
2%
—
Stonefish
20
5.0
1
0.6
—
150
2
3%
—
Vampire Squid
10
5.0
1
1.0
—
275
1
1%
—
Viperfish
1
3.0
1
0.65
—
80
1
2%
—
Walrus
40
25.0
1
1.2
—
200
3
3%
—
Elites
Enemy
HP
+HP/wave
Damage
+Dmg/wave
Armor
Speed
Materials
First wave
Bat
1
750.0
1
1.5
—
300
10
Elite Waves
Giant
1
750.0
1
1.5
—
250
10
Elite Waves
Giant Isopod
1
750.0
1
1.5
—
200
10
Elite Waves
Impaled Worm
1
750.0
1
1.5
—
250
10
Elite Waves
Jellyfish
1
750.0
1
1.5
—
225
10
Elite Waves
Megalodon
1
750.0
1
1.5
—
350
10
Elite Waves
Prisoner
1
750.0
1
1.5
—
200
10
Elite Waves
Spider Crab
1
750.0
1
1.5
—
200
10
Elite Waves
Turtle
1
700
1
1.5
3 (+0.5)
200
10
Elite Waves
Bosses
Enemy
HP
+HP/wave
Damage
+Dmg/wave
Speed
Materials
First wave
Dead Whale
31,625 D5:33,206
—
Contact: 30 Projectile: 23 D5: 41C, 32P
—
200
—
20
Eel
31,625 D5:33,206
—
Contact: 30 Projectile: 23 D5: 41C, 32P
—
150
—
20
Numbers from the community wiki's enemy tables, imported 2026-11-01. Behaviour descriptions are ours to write and are coming with individual enemy pages. HP and damage are for Danger 0–4. Spotted a wrong number? Tell us.