Best Brotato weapons: highest DPS for melee, ranged and starting weapons
Updated 2026-11-03 · for 1.2.0.0
For raw base damage, these are the strongest weapons in Brotato at tier IV. This ranks the numbers and isn't a tier list. It leaves out your stats, set bonuses and special effects, and those can change the order a lot. Legendary weapons are in their own list.
Highest DPS melee weapons (tier IV)
| Weapon | Classes | Base DPS | Damage | Range |
|---|---|---|---|---|
| Fist | unarmed | 108.5 | 64 | 150 |
| Flaming Brass Knuckles | unarmed, elemental | 108.5 | 80 | 150 |
| Power Fist | unarmed, explosive | 101.7 | 80 | 150 |
| Plasma Sledge | elemental, explosive | 80.5 | 120 | 175 |
| Hammer | blunt, heavy | 73.3 | 120 | 175 |
| Hatchet | primitive | 71.4 | 45 | 125 |
| Thunder Sword | blade, elemental | 70.8 | 75 | 200 |
| Sword | blade, medieval | 66.3 | 65 | 200 |
| Vorpal Sword | blade, medieval | 57.9 | 55 | 200 |
| Spear | primitive | 48.4 | 60 | 500 |
Highest DPS ranged weapons (tier IV)
| Weapon | Classes | Base DPS | Damage | Range |
|---|---|---|---|---|
| Obliterator | gun, heavy | 108.4 | 400 | 1000 |
| Rocket Launcher | heavy, explosive | 77.7 | 80 | 600 |
| Revolver | gun | 67.2 | 40 | 450 |
| Medical Gun | medical, gun | 62.5 | 30 | 400 |
| Laser Gun | gun | 60.6 | 100 | 500 |
| Pistol | gun | 57.5 | 50 | 400 |
| Nuclear Launcher | heavy, explosive | 56.6 | 120 | 800 |
| SMG | gun | 53.3 | 8 | 400 |
| Double Barrel Shotgun | gun | 45 | 9 | 350 |
| Minigun | heavy, gun | 41.1 | 5 | 450 |
Best weapons for the first waves (tier I)
| Weapon | Classes | Base DPS | Damage | Range |
|---|---|---|---|---|
| Brick | blunt | 21.5 | 30 | 150 |
| Revolver | gun | 21.3 | 15 | 450 |
| Laser Gun | gun | 20.2 | 40 | 500 |
| SMG | gun | 17.6 | 3 | 400 |
| Medical Gun | medical, gun | 12.8 | 10 | 400 |
| Jousting Lance | medieval | 12.7 | 20 | 250 |
| Rock | primitive, blunt | 11.9 | 20 | 150 |
| Fist | unarmed | 10.3 | 8 | 150 |
| Ghost Scepter | ethereal | 10.2 | 10 | 300 |
| Hatchet | primitive | 10.2 | 7 | 125 |
Why DPS isn't everything
- Scaling matters more later. A weapon that gains a lot from your stats can pass one with better base numbers. Weapon pages show how each one scales.
- Some damage isn't counted. Burning, explosions and other effects don't all appear in the base number, so weapons built around them look weak here.
- Range keeps you alive. A lower DPS weapon that hits from further away can still be the better choice.
- Set bonuses add up. Six weapons of one class give a bonus worth planning around.
Sort every weapon yourself on the weapons page, and check builds to see which ones work for your character.