All Brotato legendary items and weapons: full list with effects
Updated 2026-11-03 · for 1.2.0.0
Brotato has 42 legendary items and 6 legendary weapons in our data so far. They're the rarest tier, shown in red. New Primal Dread items may not be listed yet.
How to get legendary items
- Shops. They get more likely in later waves, and Luck raises your odds.
- Legendary loot crates. Elites and bosses drop these in a normal run. After wave 20 they stop being guaranteed, as we explain in our Endless guide.
Legendary weapons
| Weapon | Classes | Damage | Base DPS | Range |
|---|---|---|---|---|
| Chain Gun | legendary, gun | 2 | 82.2 | 500 |
| DEX-troyer | legendary, explosive | 100 | 75.3 | 400 |
| Drill | legendary, precise | 10 | 22.2 | 100 |
| Excalibur | legendary, blade | 200 | 266.6 | 200 |
| Gatling Laser | legendary, heavy | 10 | 137 | 500 |
| Scythe | legendary, ethereal | 150 | 208.3 | 250 |
Legendary items
| Item | Effect | Price |
|---|---|---|
| Anvil | A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain +2 Armor instead. | 120 |
| Ashes | +20% Damage; +20% Attack Speed; +100 Range; -1 Armor at the end of a wave | 100 |
| Axolotl | Your highest (Max HP) and lowest (Max HP) positive primary stats are swapped when you get this item | 130 |
| Big Arms | +12 Melee Damage; +6 Ranged Damage; +3 Knockback; -3% Attack Speed; -3% Speed | 105 |
| Bloody Hand | +10% Life Steal; +2% Damage for every 1% Life Steal you have; You take 1 damage per second (does not give invulnerability time) | 110 |
| Broken Hourglass | This hourglass broke after resetting the wave counter, also losing all its effects.; Start the next wave with 1 HP | 1 |
| Builder's Turret IV | This turret's stats are derived from your best ranged weapon's base stats and scale with Engineering (-); +3 projectiles | 1 |
| Cape | +5% Life Steal; +20% Dodge; -2 Melee Damage; -2 Ranged Damage; -2 Elemental Damage | 110 |
| Diploma | +10 Engineering; +50% XP Gain; -3 Max HP | 90 |
| Esty's Couch | +5 Max HP; +2 HP Regeneration for every permanent -1% Speed you have; -20% Speed | 100 |
| Exoskeleton | +3 Armor; +5% Crit Chance; +5 Engineering; +5% Speed; -2 HP Regeneration; -2% Life Steal | 90 |
| Explosive Shells | +60% Explosion Damage; +15% Explosion Size; -15% Damage | 100 |
| Explosive Turret | Spawns a turret that shoots explosive bullets dealing 25 (+150% Engineering) damage in an area | 80 |
| Extra Stomach | +1 Max HP when picking up a consumable while at maximum health (max +8 per wave) | 100 |
| Focus | +30% Damage; -3% Attack Speed for every different weapon you have | 110 |
| Giant Belt | Critical hits deal 10% of an enemy’s current health as bonus damage (1% for bosses and elites) | 110 |
| Gnome | +10 Melee Damage; +10 Elemental Damage; -20 Range; -20% pickup range | 100 |
| Gobbler's Hat | +70% materials dropped; -15% Speed; -10% Dodge | 130 |
| Greek Fire | Burning deals an additional 10% of current enemy HP as damage (1% for bosses and elites); In Nightmare difficulty, fog visibility increases by 75% | 100 |
| Grind's Magical Leaf | +3 Max HP at the end of a wave; +1 HP Regeneration at the end of a wave; +1% Life Steal at the end of a wave | 110 |
| Heavy Bullets | +5 Ranged Damage; +10% Damage; +10 Range; -5% Attack Speed; -5% Crit Chance | 100 |
| Hourglass | Turns back time, decreasing the current wave count by 1; Start the next wave with 1 HP | 100 |
| Jet Pack | +15% Speed; +10% Dodge; -5 Max HP; -1 Armor | 100 |
| Kraken's Eye | You have a 50% chance to explode for 10 (+500% Curse) damage when you get hit; +15 Max HP; +15 Curse | 110 |
| Lantern | +10% Damage; +50 Range; +15 Knockback; Knocks nearby enemies back every 3 seconds; In Nightmare difficulty, fog visibility increases by 75% | 100 |
| Lucky Coin | +2 Luck for every 1% Crit Chance you have; -2 Armor | 105 |
| Mammoth | +20 Melee Damage; +5 HP Regeneration; +5 Knockback; -8% Damage; -3% Speed | 110 |
| Medikit | +10 HP Regeneration; +2 HP Regeneration every 5 seconds until the end of the wave; -10 Luck | 95 |
| Night Goggles | +15% Crit Chance; +50 Range; -3 Max HP; -1 Armor | 95 |
| Octopus | +12 Max HP; +5 HP Regeneration; +3% Life Steal; -8% Crit Chance | 105 |
| Panda | +12 Max HP; +25 Luck; -5% Damage | 100 |
| Potato | +3 Max HP; +2 HP Regeneration; +1% Life Steal; +5% Damage; +5% Attack Speed; +3% Speed; +3% Dodge; +1 Armor; +5 Luck | 95 |
| Regeneration Potion | HP Regeneration is doubled when you have less than 50% health; +3 HP Regeneration | 90 |
| Retromation's Hoodie | +2% Attack Speed for every 1% Dodge you have; -80 Range | 110 |
| Ricochet | Your projectiles gain +1 bounce; -25% Damage | 110 |
| Robot Arm | +3 Melee Damage at the end of a wave; +3 Engineering at the end of a wave; -1 Max HP at the end of a wave | 100 |
| Scapegoat | Spawns a Scapegoat pet that moves around the map and gets targeted by enemies instead of the player. When it dies, the player can revive it by standing next to it | 110 |
| Seashell | Every ranged weapon's 5th projectile has +3 projectiles; -10% Damage | 100 |
| Sifd's Relic | +3 Armor; +100% chance to instantly attract a material when it’s dropped | 100 |
| Spider | +12% Damage; +6% Attack Speed for every different weapon you have; -3% Dodge; -5 Harvesting | 110 |
| Torture | +15 Max HP; Restore 5 HP per second. Cannot heal any other way. | 100 |
| Wolf Helmet | +10 Elemental Damage; +20 Luck; -5 Engineering | 90 |
Prices are base prices and go up as the run goes on. Which one is best depends on your build, so browse the full item list or see what our builds use.