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Blunt weapons guide — set bonus, every weapon, who should build it

Updated 2026-11-01 · for v1.1 + Paws & Claws

Big slow hits, Armor and Max HP from the set, a Speed penalty you have to plan around. 6 weapons carry the Blunt tag; the set bonus below applies for every Blunt weapon you hold at once, duplicates included.

Set bonus

Weapons held Bonus
2 +1 Armor -2% Speed
3 +1 Armor +3 Max HP -4% Speed
4 +2 Armor +3 Max HP -6% Speed
5 +2 Armor +6 Max HP -8% Speed
6 +3 Armor +6 Max HP -10% Speed

How a Blunt build plays

Blunt weapons trade attack speed for weight: Rock does 20 at Tier I, Hammer 40 at Tier II, War Hammer 100 at Tier III with a two-second swing. The set bonus is defensive — up to +3 Armor and +9 Max HP — and it costs up to 10% Speed at six, so the build stands and fights rather than kiting. Overkill characters love it: a single Blunt hit over an enemy's max health is what Ogre's explosion wants. Scale Melee Damage; the long cooldowns mean each point lands on a hit that already counts.

Every Blunt weapon

Numbers are the lowest tier the weapon exists at; open a weapon for all four tiers and its scaling.

Weapon Tiers Damage Cooldown DPS Crit Range Also
Brick 1–4 30 1.39s 21.5 – 150 – (DLC)
Rock 1–4 20 1.68s 11.9 10% 150 Primitive
Spoon 1–4 10 1.06s 9.4 – 150 – (DLC)
Spiky Shield 1–4 10 1.16s 8.6 3% 150 Medieval
Hammer 2–4 40 1.67s 21 3% 175 Heavy
War Hammer 3–4 100 2.11s 47.3 – 200 Tool (DLC)

The core of a six-of set is usually Hammer, War Hammer, Rock, Brick, Spiky Shield; the rest fill in as the shop offers them.

Characters that fit the class

  • Bull — A tank that explodes when hit, with regen that scales half again as hard.
  • Chunky — Max HP is damage, so every heart you buy hits harder.
  • Demon — You pay for items with Max HP, and materials become Max HP at wave end.
  • Dwarf — Big melee hits earn engineering, and engineering earns melee damage.
  • Glutton — Consumables explode and feed explosion damage; eat your way to a win.
  • Masochist — Getting hit is the damage stat.
  • Ogre — Overkill explosions; heavy melee weapons with huge single hits.

Overlapping classes

Blunt weapons also count as Primitive, Medieval, Heavy, Tool, so a Blunt rack can trigger a second set bonus without an extra slot. The weapons list filters by class.

The mistake that ends runs

Taking six Blunt on a kiting character; the Speed penalty makes you catchable by wave 12.

See the set bonus ranking for how Blunt compares with the other sixteen classes, or test a rack in the build planner.