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Naval weapons guide — set bonus, every weapon, who should build it

Updated 2026-11-01 · for v1.1 + Paws & Claws

Abyssal Terrors weapons that add Curse; triple damage on Sailor against cursed enemies. 5 weapons carry the Naval tag; the set bonus below applies for every Naval weapon you hold at once, duplicates included.

Set bonus

Weapons held Bonus
2 +1 Curse
3 +2 Curse
4 +3 Curse
5 +4 Curse
6 +5 Curse

How a Naval build plays

Five Naval weapons, all from the DLC: Harpoon Gun (800 range, piercing shots), Blunderbuss (one huge spread every 5 seconds), Anchor and Trident for melee, Captain's Sword as the Tier III damage pick. The set bonus is up to +5 Curse, which raises both the danger and the payout of each wave. Sailor deals +200% with Naval weapons against cursed enemies, so Naval plus Curse items is his entire build. For anyone else, the class is a way to buy Curse without items.

Every Naval weapon

Numbers are the lowest tier the weapon exists at; open a weapon for all four tiers and its scaling.

Weapon Tiers Damage Cooldown DPS Crit Range Also
Anchor 2–4 45 1.92s 23.4 – 175 Heavy (DLC)
Trident 2–4 30 1.58s 19 – 325 Medieval (DLC)
Harpoon Gun 2–4 5 0.82s 6.1 – 800 Gun (DLC)
Blunderbuss 2–4 22 5.2s 4.2 – 325 Gun (DLC)
Captain's Sword 3–4 50 1.03s 48.5 – 200 Blade (DLC)

The core of a six-of set is usually Harpoon Gun, Blunderbuss, Captain's Sword, Trident, Anchor; the rest fill in as the shop offers them.

Characters that fit the class

  • Sailor — Naval weapons deal triple to cursed enemies; needs curse from somewhere.

Overlapping classes

Naval weapons also count as Heavy, Medieval, Gun, Blade, so a Naval rack can trigger a second set bonus without an extra slot. The weapons list filters by class.

The mistake that ends runs

Stacking Naval on a character with no Armor; the Curse you add spawns enemies that hit hard.

See the set bonus ranking for how Naval compares with the other sixteen classes, or test a rack in the build planner.