Unofficial fan site. Not affiliated with Blobfish or Evil Empire. About us

What others liked

Explosive weapons guide — set bonus, every weapon, who should build it

Updated 2026-11-01 · for v1.1 + Paws & Claws

Area damage that makes crowds disappear; the set grows the radius, not the hit. 9 weapons carry the Explosive tag; the set bonus below applies for every Explosive weapon you hold at once, duplicates included.

Set bonus

Weapons held Bonus
2 +5% Explosive Size
3 +10% Explosive Size
4 +15% Explosive Size
5 +20% Explosive Size
6 +25% Explosive Size

How a Explosive build plays

Explosives deal damage in a radius and scale with Explosion Damage items on top of their base stat. Rocket Launcher (30 damage, 500 range) and Nuclear Launcher (60 damage, 800 range) are the backbone; Shredder is a Gun with explosions that also bounces. The set bonus is up to +25% Explosion Size, which is valuable on Loud's dense waves and pointless against a lone boss. Scale the weapon's own stat (Ranged for launchers, Melee for Power Fist, Elemental for Plasma Sledge) and then Explosion Damage.

Every Explosive weapon

Numbers are the lowest tier the weapon exists at; open a weapon for all four tiers and its scaling.

Weapon Tiers Damage Cooldown DPS Crit Range Also
Plank 1–4 10 1.23s 8.1 3% 150 Elemental
Shredder 1–4 5 1.3s 3.8 3% 450 Gun
Rocket Launcher 2–4 30 1.78s 16.9 3% 500 Heavy
Grenade Launcher 2–4 12 0.37s 5.9 – 350 Heavy (DLC)
Fireball 2–4 5 1.12s 4.5 – 400 Elemental
Power Fist 3–4 40 0.69s 58 1% 150 Unarmed
Plasma Sledge 3–4 80 1.55s 51.6 3% 175 Elemental
Nuclear Launcher 3–4 60 2.12s 28.3 3% 800 Heavy
DEX-troyer 4 100 1.33s 75.3 – 400 Legendary

The core of a six-of set is usually Rocket Launcher, Nuclear Launcher, Shredder, Grenade Launcher, Plasma Sledge; the rest fill in as the shop offers them.

Characters that fit the class

  • Artificer — Explosions scale with elemental damage, and nothing else matters.
  • Loud — More enemies is more materials; the damage bonus does the rest.

Overlapping classes

Explosive weapons also count as Elemental, Gun, Heavy, Unarmed, Legendary, so a Explosive rack can trigger a second set bonus without an extra slot. The weapons list filters by class.

The mistake that ends runs

Bringing six Explosives to wave 20 with nothing for single target. The boss is one enemy; the radius bonus is worthless there.

See the set bonus ranking for how Explosive compares with the other sixteen classes, or test a rack in the build planner.